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Increased SMS' stun power on his regular flames Should aleviate frustration of instantly losing SMS. You're now invulnerable for 2 seconds when transforming. Should make capturing the flag in a game with tons of SMS players easier. SMS now has to touch the flag for half a second before being able to grab it. Atomdives now cost rings and whiff if you have none. SMS' sprint powers now drain rings faster You can now leapfrog anyone, friend or foe. The haymaker now can't target flickering players and drains rings similar to sprinting. Players kept running into SMS' fist AoE wondering why they got no prompt. SMS' haymaker( HMS exempt) is now single-target on players. The haymaker prompt extends if you've recently got hit by/dodged a haymaker to discourage spam. Diffusion Flames now lay firetraps a few frames later, and no longer do while detonating.
Sms plus wad mods#
Character mods can now set player.mo.smscompatibleskin to 2 to force compatibility with SMS. Kirby now gets Fire/Tornado/Wheel/Mike/Long Jump from SMS depending on context.( fixes people getting kicked upon rejoining after sigsevs when rejointimeout's active, messing up servers) The super hammerjump now can now also be performed from an airlanding. If Tails( bot) is carrying you, you can now press custom3 to boost him yourself. You can now ringburst directly while spinning ( still need boostmode), and canceling ringbursts grants some boostlvl Climbing Characters can now super-leap off walls if they're Mystic Super. An already ongoing ringburst will no longer be stopped by water
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SMSblast SMS now has homing build into his multi-speed thok, like the original 1.09.4 SMS. Players can now use "FIRE" to turn HMS in Battle.( C3 still works too) This caused some confusion. Hold C3 for an "Explosion cam" after the highest grade atom dive.Īdded hint if you get killed by an SMS who threw you. Added two new special SMS colors.( SMSreborn menu): Lapis Vapor and Azure Breaker Turns off HMS' theme, HMS' panic theme, and runshoes music for you. New gfx/sfx for spamdash, ringburst, footsweep reflections( &timing) and HMS spindash AoE Homing Momentum is now set to "key" by default since that seems to be the general preference over mine. Removed "SMSreborn is added, use blah for controls aid, etc" message SMS controls can be used during Match gametypes. Added arrows to the SMS menus to convey the multiple pages. When disabling the ability to turn into HMS, now immediately turns off already active HMS players. Removed rapid flashes from HMS' Novablast and Godbreaker on the highest graphics setting. Sets limit to how many HMS' can exist in a server. The lowest SMS graphics setting now removes even more visual effects.
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Turned off being messing with it manually. SMS graphics now automatically adjust upon server joins and HMS appearances. Neat for automatically loading smsaltmusic( netgame safe), giving yourself a silly Super Mystic name or other commands. This acts like an autoexec.cfg, but specifically for SMS. I suggest not doing this as a joiner, because it'll save the host's Admin settings from that game. Fixed SMS's "freemode" and banned-mode being inaccessible for Battle Mode Kirby now gets different abilities from SMS depending on context.( fixes people getting kicked upon rejoining after sigsegvs when rejointimeout's active, messing up and lagging netgames like crazy) Fixed being unable to use the SMSmenu command when grabbed by -SMS(to make yourself ungrab-able during grieving)
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Analog footsweep setting now doesn't screw up the dodge. Atomdive&Stomp now properly detect all FOFs over deathpits. Weapon Previous input now also picks up items like intended. Restores music properly for everyone after HMS panic in matches. Fixed issue with SMS transforming and instantly throwing a Diffusion Flame. Fixed firestomping bug without elemental/fire shields
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Can no longer access HMS with 50 rings in gamemodes you need 300 rings. You can no longer buy Golden Shoes in unintended gametypes Fixed methods to bypass SMS transformation restrictions
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